The Race Editor

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flockmastoR
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Re: The Race Editor

Post by flockmastoR » Fri Mar 13, 2026 10:42 am

Alkworld wrote:
Fri Mar 13, 2026 7:01 am
Gipfelstuermer wrote:
Thu Mar 12, 2026 11:17 pm
Alkworld wrote:
Thu Mar 12, 2026 10:36 pm
Gipfelstuermer wrote:
Tue Mar 03, 2026 2:39 pm
And another small one:

It would be good to be able to push races from 'planned' back into 'draft'.
I think I also included that in the latest version.
Nice. Thanks. Tested and it works.

I was missing the edit button first, but I guess will get used to clicking on the race title instead. Gewohnheitstier.
The edit button was from times, where I didn't have the idea to do it by clicking on text (now it's like in other places). It's enabled on profile code and name.
Is there also a way of saving without scrolling up all way and click the static "Save" button?
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Alkworld
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Re: The Race Editor

Post by Alkworld » Fri Mar 13, 2026 1:41 pm

flockmastoR wrote:
Fri Mar 13, 2026 10:42 am
Is there also a way of saving without scrolling up all way and click the static "Save" button?
Hm, not sure what you mean. In which part of the screen?

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flockmastoR
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Re: The Race Editor

Post by flockmastoR » Fri Mar 13, 2026 6:17 pm

Alkworld wrote:
Fri Mar 13, 2026 1:41 pm
flockmastoR wrote:
Fri Mar 13, 2026 10:42 am
Is there also a way of saving without scrolling up all way and click the static "Save" button?
Hm, not sure what you mean. In which part of the screen?
I mean when you edit the individual km info
1) you always need to click on the "Ok, next" to submit and then
2) click on "save" to really save the changes

for doing 2, you need to scroll up a lot. For doing 1 when you are in the part of the last km you still need to scroll when using a smaller screen (12"). Thats a bit annoying sometimes
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Re: The Race Editor

Post by flockmastoR » Mon Mar 30, 2026 9:17 am

Alkworld wrote:
Tue Mar 10, 2026 10:03 pm
There's now a first version of the Excel export / import ready to be tested on the C4F beta version (https://cycling4freaks.de/c4f-3.0-beta/c4f-react/). Please note the following:
- the beta version is basically the real game with real data, what you do there effects the real game
- the export button in the profile editor generates and downloads an Excel file (.xlsx)
- the generated Excel sheet is not very fancy, e.g. doesn't have automatic calculation of altitude based on incline
- edit the "Sectors" sheet, e.g. change bonifications, surface, incline etc.
- the import requires the same data format (.xlsx)
- I couldn't really test it yet, as I don't have Excel on my private computer
- I'm pretty sure the import needs to be improved still, e.g. altitude will need to be calculated, imported values will need to be verified (only started with that)

I created this beta version to get your feedback, so feel free to share your comments.
I have now established a workflow were the export/import function can be really helpful. Some stuff that I was experiencing: 1) in-game editor gives no feedback if the import worked. sometimes it fails for no obvious reason, trying again with the same file solves it sometimes. Also not really sure if the 'Height C4F" values get corrected during the upload or if they are taken from the file (would be easy to test, but just came to my mind).

My workflow now is as follows:
1) create the profil based on a gpx-file in the in-game-editor
2) Adjust for lenght in the in-game-editor (sometimes a km in the end is missing)
3) Add all metadata in the in-game-editor (this helps a lot with finding the right spots in the excel sheet later)
4) Export the csv file
5) Modify the csv file in Excel, here you can easily check the sum of incline (good for climb adjustmenst, good to check circuits)and copy&paste whole circuits once you have cecked them. Way easier to use than doing cicruit stuff in the editor.

Whats great about it: you can simply ad rows for checks, add pictures of detailed climb information, simply leave them there and upload the file, doesn't seem to bother.
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