transfermarket bug

Bug report

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Haudegen
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Re: transfermarket bug

Post by Haudegen » Fri Jul 29, 2022 3:11 pm

Now the driver is gone.

Haudegen
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Re: transfermarket bug

Post by Haudegen » Fri Jul 29, 2022 3:26 pm

No Problem...

Thanks

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flockmastoR
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Re: transfermarket bug

Post by flockmastoR » Fri Jul 29, 2022 3:31 pm

Haudegen wrote:
Fri Jul 29, 2022 3:26 pm
No Problem...

Thanks
Rider was transfered at the buying price from Los Galacticos to Haudegen.

The bug was reproduced by myself logging into Haudegens account with the Admin tool. There was no way to buy that rider for him. So Gip and me decided to just give the rider to Haudegen based on the buying price. Please check your balance, they should be corrected (-2,420,000 for Haudegen. +2,420,000 for Los Galacticos).

ATTENTION when selling/buying riders short term. There is a major bug in the system. Long placed bids were not affected till now!

Also notice that this is no guarantee that such cases always end in transfering the rider.
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Haudegen
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Re: transfermarket bug

Post by Haudegen » Fri Jul 29, 2022 11:10 pm

Thank you for this fair behavior. I am very happy that in this game developers are active. I did not expect this. I am very happy.
"Los Galacticos" please excuse me

IDF
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Re: transfermarket bug

Post by IDF » Sun Oct 23, 2022 4:37 pm

Hi

I don't find the topic (or missearched it) about this but..
I had a bid on a rider, which normally ended at 4 o clock today (so 36mn ago).. but the bid is still active (while my offer is above 95% ofc).
His auction price isn't even close (+500k) compared to his market value.
I checked his auction price these last couple of hours, he stayed the same...

And i fear that will be the same for all riders.
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM

Gipfelstuermer
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Re: transfermarket bug

Post by Gipfelstuermer » Sun Oct 23, 2022 5:00 pm

IDF wrote:
Sun Oct 23, 2022 4:37 pm
Hi

I don't find the topic (or missearched it) about this but..
I had a bid on a rider, which normally ended at 4 o clock today (so 36mn ago).. but the bid is still active (while my offer is above 95% ofc).
His auction price isn't even close (+500k) compared to his market value.
I checked his auction price these last couple of hours, he stayed the same...

And i fear that will be the same for all riders.
yop, auction prices remained the same since 8:56 today.

I am checking with Alkworld to see if he can solve it.
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IDF
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Re: transfermarket bug

Post by IDF » Sun Oct 23, 2022 6:51 pm

Thx for the answer :)
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM

Gipfelstuermer
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Re: transfermarket bug

Post by Gipfelstuermer » Sun Oct 23, 2022 7:39 pm

IDF wrote:
Sun Oct 23, 2022 6:51 pm
Thx for the answer :)
Prices are updating again, now, but all auctions might be delayed for a while....
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
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lennylenny
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Re: transfermarket bug

Post by lennylenny » Mon Oct 24, 2022 11:40 am

Gipfelstuermer wrote:
Sun Oct 23, 2022 7:39 pm
IDF wrote:
Sun Oct 23, 2022 6:51 pm
Thx for the answer :)
Prices are updating again, now, but all auctions might be delayed for a while....
seems something might have messed up there, a youth climber for 94.2%
Youth Climber Bug.PNG
Youth Climber Bug.PNG (12.18 KiB) Viewed 955 times
Spelling mistakes are Special functions Like bugs that are functions of the game

Hansa
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Re: transfermarket bug

Post by Hansa » Mon Oct 24, 2022 11:41 am

lennylenny wrote:
Mon Oct 24, 2022 11:40 am
Gipfelstuermer wrote:
Sun Oct 23, 2022 7:39 pm
IDF wrote:
Sun Oct 23, 2022 6:51 pm
Thx for the answer :)
Prices are updating again, now, but all auctions might be delayed for a while....
seems something might have messed up there, a youth climber for 94.2%
Youth Climber Bug.PNG
I tried to put a but but i says bid will be reached never.
So seems like its not possible to buy him for below 95%
Hansa

est. 03.08.2009

IDF
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Re: transfermarket bug

Post by IDF » Tue Oct 25, 2022 2:43 pm

Hi

Edit : Same.problem than Hansa noticed

Thats normal that i cannot buy a rider under 95% while being still on market and while having money for it?

I've a screen for it.. and i dont find the " buy now" button.
That's possible to have the rider please or not possible?

Thx in advance
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM

Gipfelstuermer
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Re: transfermarket bug

Post by Gipfelstuermer » Tue Oct 25, 2022 2:55 pm

IDF wrote:
Tue Oct 25, 2022 2:43 pm
Thats normal that i cannot buy a rider under 95%
Correct.

I have to check, why it would still be shown in the market. I don't know how/when they disappear. But of course ideally they disappear at 95% if nobody bought them.
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
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IDF
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Re: transfermarket bug

Post by IDF » Tue Oct 25, 2022 3:10 pm

Being honest, i had a bid at 96% that i errazed 2h ago then wanted it while he was at 95% exactly (not under , not over)
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM

All-star
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transfermarket bug - Bobby Nash (All-star)

Post by All-star » Wed Oct 26, 2022 5:30 pm

Hi everybody,

Big bug, I just sold a rider but only received 1.5M. The selling price was 2.1M with taxes inclued, and this rider was a 50+ days in team one, so 100% value. I should sell him about 2.1 normally.

The rider is Bobby Nash fyi. Do you know if the problem could be solved please?

Nicolas
Attachments
Capture d’écran 2022-10-26 à 19.02.58.png
Capture d’écran 2022-10-26 à 19.02.58.png (164.31 KiB) Viewed 844 times
1813448D-3565-4D9D-9545-101EC70399B0.png
1813448D-3565-4D9D-9545-101EC70399B0.png (42.22 KiB) Viewed 871 times
Last edited by All-star on Wed Oct 26, 2022 7:33 pm, edited 1 time in total.

Robyklebt
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Re: transfermarket bug

Post by Robyklebt » Wed Oct 26, 2022 7:09 pm

I think you bought the guy for under 95%! Then all changes.

The rider was sold by Schappy on 03.08., as a 21 year old, for 1'219'649. So definitely not 50 days in the team, probably made a big loss there, he bought a bunch of riders +/-2 weeks earlier, not sure if that's shows youth riders too. But his first activity in over a year was on 20st of July, so he bought the guy then or even a few days later, if the youth riders are not shown. So sold him with a big penalty, not 50 days yet.
You bought him on 17.08. for 1'799'605

In these 14 days on the market he fell below 95%, sold riders can fall below 95%. Forgot how far, but this guy for sure was at the minimum. Looking at the market now seems to be 85% (respectively one step below) His real value then would have been 2'117'182

Then when you sell him, the selling price is not calculated from his market value, but... forgot the details there too.. 85% from his value now in his case would be 2'114'433. Possibly it's calculated from that? Seems logic, but don't remember all the details, 1,5 then seems too low too. Maybe the buying price is the unchanged base? Then your selling price would be a bit over 85%, that's probably around where your tax should be, around 15%?

It's all written down somewhere in old threads, but will check and search another time for all the details.
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transfermarket bug - Bobby Nash (All-star)

Post by All-star » Wed Oct 26, 2022 7:25 pm

Sincerely I didn't know all theses details, thank you for your feedback Roby.

I would have never sold a 2.1M value rider for 1,5M if I knew it. I didn't have any sales penalty about him (more than 50 days in my team) my sales taxes was about 14%, and his real value was 2.4M (actual price on the market). The big problem and bug was to displayed a sales price of 2.1M, and not 1.5M.

Please, May I consider a return of Bobby in my team? or the 2.1M money as mentioned in the transfermarket?

Best,

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Re: transfermarket bug - Bobby Nash (All-star)

Post by Gipfelstuermer » Wed Oct 26, 2022 10:52 pm

All-star wrote:
Wed Oct 26, 2022 7:25 pm
Sincerely I didn't know all theses details, thank you for your feedback Roby.

I would have never sold a 2.1M value rider for 1,5M if I knew it. I didn't have any sales penalty about him (more than 50 days in my team) my sales taxes was about 14%, and his real value was 2.4M (actual price on the market). The big problem and bug was to displayed a sales price of 2.1M, and not 1.5M.

Please, May I consider a return of Bobby in my team? or the 2.1M money as mentioned in the transfermarket?

Best,
The transfer was reversed and he is back in your team.

The displayed selling price is: 2,130,553
Now we have to find out, what the correct selling price is.

Normally: Selling Price = Market Value * (1 - Tax) * (1 - Sales Penalty) = 2,487,569 * 85.65% * 100% = 2,130,553
--> This is what's displayed.

What happened was this: Selling Price = Buying Price * (1 - Tax) * (1 - Sales Penalty) = 1,799,605 * 85.65% * 100% = 1,541,326

Now the question: What is correct for riders bought at a discount / close to 85% ?

If we know the correct rule, we can implement it relatively easily with the next release. My intuition would say the first one would be correct. But maybe I am wrong.
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.

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Re: transfermarket bug - Bobby Nash (All-star)

Post by All-star » Wed Oct 26, 2022 11:28 pm

Gipfelstuermer wrote:
Wed Oct 26, 2022 10:52 pm
All-star wrote:
Wed Oct 26, 2022 7:25 pm
Sincerely I didn't know all theses details, thank you for your feedback Roby.

I would have never sold a 2.1M value rider for 1,5M if I knew it. I didn't have any sales penalty about him (more than 50 days in my team) my sales taxes was about 14%, and his real value was 2.4M (actual price on the market). The big problem and bug was to displayed a sales price of 2.1M, and not 1.5M.

Please, May I consider a return of Bobby in my team? or the 2.1M money as mentioned in the transfermarket?

Best,
The transfer was reversed and he is back in your team.

The displayed selling price is: 2,130,553
Now we have to find out, what the correct selling price is.

Normally: Selling Price = Market Value * (1 - Tax) * (1 - Sales Penalty) = 2,487,569 * 85.65% * 100% = 2,130,553
--> This is what's displayed.

What happened was this: Selling Price = Buying Price * (1 - Tax) * (1 - Sales Penalty) = 1,799,605 * 85.65% * 100% = 1,541,326

Now the question: What is correct for riders bought at a discount / close to 85% ?

If we know the correct rule, we can implement it relatively easily with the next release. My intuition would say the first one would be correct. But maybe I am wrong.
Thank you Gip, I clearly understand now where the error came from.

I also would say the first solution, it sounds more logical.
To base on selling price won't give us any financial profit, even if we're training hard a rider.

For example, I bought Bobby for $1,799,605, and 70 days later (more than 2 years in the virtual life game) this system makes me sell him $1,541,326, it's a problem, because it's real value's now $2.130.553.

Robyklebt
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Re: transfermarket bug

Post by Robyklebt » Thu Oct 27, 2022 2:29 am

Found this in a short mobile search


viewtopic.php?f=5&t=7765&p=107651&hilit ... rs#p107651

Probably from the flash user help, German.
Verkaufswert (Erlös):Fahrer die man gekauft hat, die schon einen Namen hatten, kann man auch nur maximal zu diesem Preis wieder verkaufen. Sinkt der Marktwert allerdings unter den damaligen Kaufpreis, so wird dieser entsprechend reduziert. Eine Ausnahme bilden hier die Fahrer, die nur bis zu 5% billiger als der eigentliche Marktwert waren. Diese Fahrer können in ihrem Verkaufswert auch steigen, wenn sie durch Training entsprechend stärker werden. Sie werden also wie die "name geben"-Fahrer behandelt.Jedes Team erhält beim Verkauf jedoch nur einen bestimmten Anteil des Marktwertes als Erlös. Dieser Anteil hängt vom Gesamtkapital des Teams (d.h. Guthaben plus Gesamtwert aller Fahrer) ab. So kann er zwischen 95% (ärmere Teams) und 30% (reichere Teams) liegen.
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Re: transfermarket bug

Post by All-star » Thu Oct 27, 2022 10:17 am

Robyklebt wrote:
Thu Oct 27, 2022 2:29 am
Found this in a short mobile search


viewtopic.php?f=5&t=7765&p=107651&hilit ... rs#p107651

Probably from the flash user help, German.
Verkaufswert (Erlös):Fahrer die man gekauft hat, die schon einen Namen hatten, kann man auch nur maximal zu diesem Preis wieder verkaufen. Sinkt der Marktwert allerdings unter den damaligen Kaufpreis, so wird dieser entsprechend reduziert. Eine Ausnahme bilden hier die Fahrer, die nur bis zu 5% billiger als der eigentliche Marktwert waren. Diese Fahrer können in ihrem Verkaufswert auch steigen, wenn sie durch Training entsprechend stärker werden. Sie werden also wie die "name geben"-Fahrer behandelt.Jedes Team erhält beim Verkauf jedoch nur einen bestimmten Anteil des Marktwertes als Erlös. Dieser Anteil hängt vom Gesamtkapital des Teams (d.h. Guthaben plus Gesamtwert aller Fahrer) ab. So kann er zwischen 95% (ärmere Teams) und 30% (reichere Teams) liegen.
Ok so it's an error to displayed the fake value (here 2.1M). It must be fixed I guess.
I agree with Gip, we maybe need to implement the normal value system, it's not fair anymore.
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Gipfelstuermer
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Re: transfermarket bug

Post by Gipfelstuermer » Thu Oct 27, 2022 11:56 am

I wonder why the rule was introduced in the beginning. To avoid teams making excessive profits from fast buying/selling? But how? Those 85% riders are only available in Div1-5, right? So with the 50 days sales penalty, you cannot make profits super fast. In Div6-7 you could make profits fast, but you don't have those 85% riders. Am I missing some cheeky way to make fast profits here ?
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.

Quick
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Re: transfermarket bug

Post by Quick » Thu Oct 27, 2022 12:17 pm

Gipfelstuermer wrote:
Thu Oct 27, 2022 11:56 am
I wonder why the rule was introduced in the beginning. To avoid teams making excessive profits from fast buying/selling? But how? Those 85% riders are only available in Div1-5, right? So with the 50 days sales penalty, you cannot make profits super fast. In Div6-7 you could make profits fast, but you don't have those 85% riders. Am I missing some cheeky way to make fast profits here ?
The 50 day rule came later iirc.
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Hansa
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Re: transfermarket bug

Post by Hansa » Thu Oct 27, 2022 1:18 pm

Gipfelstuermer wrote:
Thu Oct 27, 2022 11:56 am
I wonder why the rule was introduced in the beginning. To avoid teams making excessive profits from fast buying/selling? But how? Those 85% riders are only available in Div1-5, right? So with the 50 days sales penalty, you cannot make profits super fast. In Div6-7 you could make profits fast, but you don't have those 85% riders. Am I missing some cheeky way to make fast profits here ?
Bevause riders didnt stop at 85%

If you look in the Manual it even is written: "For these riders the minimum bid is 85%. When the rider's price has reached this limit, the rider stays on the market. The price then continues to decrease with different speed, depending on their age. Riders under 85% can only be bought by "direct-buy""

I am pretty sure price went down till 50%

And now imagine buying a 4M worth Climber for just 2M and after 50 days you sell him for 3.6 Millions 4M-10%Tax

So it should be calculated with these 50% then.

But i agree this penalty should depend on the Value not on the buying price.

No reason to punish someone who bought a 22YO and trains him for a couple months to not give him money according to the new value.
Hansa

est. 03.08.2009

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Re: transfermarket bug

Post by All-star » Thu Oct 27, 2022 1:36 pm

Hansa wrote:
Thu Oct 27, 2022 1:18 pm
Gipfelstuermer wrote:
Thu Oct 27, 2022 11:56 am
I wonder why the rule was introduced in the beginning. To avoid teams making excessive profits from fast buying/selling? But how? Those 85% riders are only available in Div1-5, right? So with the 50 days sales penalty, you cannot make profits super fast. In Div6-7 you could make profits fast, but you don't have those 85% riders. Am I missing some cheeky way to make fast profits here ?
Bevause riders didnt stop at 85%

If you look in the Manual it even is written: "For these riders the minimum bid is 85%. When the rider's price has reached this limit, the rider stays on the market. The price then continues to decrease with different speed, depending on their age. Riders under 85% can only be bought by "direct-buy""

I am pretty sure price went down till 50%

And now imagine buying a 4M worth Climber for just 2M and after 50 days you sell him for 3.6 Millions 4M-10%Tax

So it should be calculated with these 50% then.

But i agree this penalty should depend on the Value not on the buying price.

No reason to punish someone who bought a 22YO and trains him for a couple months to not give him money according to the new value.
I'm pretty sure the dicrease value stops at 85%. Take the exemple of Spiros Savvidis on the actual market, he's in it since 2 months and his value stayed at 1.963.692$ (lowest price). He has never reach 50% of its value, impossible.

Hansa
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Re: transfermarket bug

Post by Hansa » Thu Oct 27, 2022 6:22 pm

All-star wrote:
Thu Oct 27, 2022 1:36 pm

I'm pretty sure the dicrease value stops at 85%. Take the exemple of Spiros Savvidis on the actual market, he's in it since 2 months and his value stayed at 1.963.692$ (lowest price). He has never reach 50% of its value, impossible.
Currently it does but thats not what it was on Flash pretty sure.

Also we dont even have a buy now option possible these things are an issue together.
Hansa

est. 03.08.2009

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