Market value-bug : deflation's impact
Moderator: systemmods
Market value-bug : deflation's impact
Hi, here's the topic who refers to the other one about the "flatvalue bug" and the impact about the money lost by paying guys more than it should have been (at least for d6 teams, could be identical for other ones).
Today (or should i say this morning/night), prices of every riders were actualized, included active riders or young riders (bought before the 23th of March).
By filling the stats of your rider in this script (https://onlinephp.io/c/47dc2), you can find how much would have cost your rider when you took it and so calculate the difference with the price really paid (for d6, you have to check the transferts part, for d1-5, it has to be discussed). You have to write the level of your rider on each category (between lines 3 and 11) when you bought him.
In order to make clearer for admins/progs etc, let's write it down below the impact of this actualisation.
Thanks
Today (or should i say this morning/night), prices of every riders were actualized, included active riders or young riders (bought before the 23th of March).
By filling the stats of your rider in this script (https://onlinephp.io/c/47dc2), you can find how much would have cost your rider when you took it and so calculate the difference with the price really paid (for d6, you have to check the transferts part, for d1-5, it has to be discussed). You have to write the level of your rider on each category (between lines 3 and 11) when you bought him.
In order to make clearer for admins/progs etc, let's write it down below the impact of this actualisation.
Thanks
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
Re: Market value-bug : deflation's impact
Let's start with myself :


Money lost = price paid (=value for d6) - 1st april's value (real market value)
For 21 y.old riders (bought at 20 yold before the 23th march)
2245876 - 2024010 = 221 866 rider X624236 (turk)
2026296-1857140= 169 156 rider X626516152 (estonia)
2038695 - 1855075 = 183 620 riderX921402538 (isreali)
For others
Money paid to get him - his real value at the time :
For the latvia's rider : (who got +2 in flat training, +3 in sprint)
2189 962 - 1975 499 = 214 463
For the kazakh ( +3 in flat )
1 523 968 - 1 429 858 = 94 110
So :
94 110 + 214 463 + 221 866 + 183 620 + 169 156 = 883 215.


Money lost = price paid (=value for d6) - 1st april's value (real market value)
For 21 y.old riders (bought at 20 yold before the 23th march)
2245876 - 2024010 = 221 866 rider X624236 (turk)
2026296-1857140= 169 156 rider X626516152 (estonia)
2038695 - 1855075 = 183 620 riderX921402538 (isreali)
For others
Money paid to get him - his real value at the time :
For the latvia's rider : (who got +2 in flat training, +3 in sprint)
2189 962 - 1975 499 = 214 463
For the kazakh ( +3 in flat )
1 523 968 - 1 429 858 = 94 110
So :
94 110 + 214 463 + 221 866 + 183 620 + 169 156 = 883 215.
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
-
- Posts: 30
- Joined: Mon Jan 20, 2025 8:41 pm
- Contact:
Re: Market value-bug : deflation's impact
Just for fun I will do that ^^
all of them except Sri Singha were bought in DIV6 market.
all of them except Marcelo Gallardo were unnamed riders.
It seems like small differences were already there for some riders, but potentially they got bigger in the first half of february.
Sample size is quite small though
transfer history: riders today: column "value" is the value I calculated with the script subtracting the skills gained since I bought them
all of them except Sri Singha were bought in DIV6 market.
all of them except Marcelo Gallardo were unnamed riders.
It seems like small differences were already there for some riders, but potentially they got bigger in the first half of february.
Sample size is quite small though
transfer history: riders today: column "value" is the value I calculated with the script subtracting the skills gained since I bought them
Re: Market value-bug : deflation's impact
I think you missed the pave skill increase, that increses 0.7 with every flat trainingDrunkenbolds wrote: ↑Tue Apr 01, 2025 9:07 pm
column "value" is the value I calculated with the script subtracting the skills gained since I bought them
Hansa
est. 03.08.2009
est. 03.08.2009
-
- Posts: 30
- Joined: Mon Jan 20, 2025 8:41 pm
- Contact:
Re: Market value-bug : deflation's impact
no, I took that into account and subtracted 0,7 times FLA skillup when entering it, thats why many riders ended up with a difference of 0Hansa wrote: ↑Tue Apr 01, 2025 9:11 pmI think you missed the pave skill increase, that increses 0.7 with every flat trainingDrunkenbolds wrote: ↑Tue Apr 01, 2025 9:07 pm
column "value" is the value I calculated with the script subtracting the skills gained since I bought them

Re: Market value-bug : deflation's impact
Honestly I do not see the problem here. You were willing to pay this amount and now profit from lower value and therefore lower taxes.
-
- Posts: 30
- Joined: Mon Jan 20, 2025 8:41 pm
- Contact:
Re: Market value-bug : deflation's impact
yeah for me it also doesnt matter, just wanted to know if its more cause I saw 800k in the prev post, assuming all the numbers are right.
But when its only around 200k its fine for me.
Re: Market value-bug : deflation's impact
You speak to Drunkenbolds or in overall?
As i said, in d1-5 it has to be discussed.
But for d6 teams they can buy at 100% only...
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
Re: Market value-bug : deflation's impact
Any update on this?
Re: Market value-bug : deflation's impact
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
-
- Posts: 1854
- Joined: Wed Jul 13, 2011 10:43 am
- Location: Weltenbummler
- Contact:
Re: Market value-bug : deflation's impact
Since people keep asking for this, unfortunately, I cannot adjust this in hindsight. Too complicated to do it manually, and Radunion gave a few counterarguments.
I hope you can live with it as the bug is solved now.
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
Re: Market value-bug : deflation's impact
Thx Gip.
If the bug was solved, riders would have been back at their prices before the update which isn't the case.
And for Radunion's counterarguments it would work on a d1-5 market with auctions and no topic would have been created. (My rider bought this month is the perfect example). Not on a d6 market where the market value is the price that people pay. But i already wrote that few posts ago.
And btw it's 889k, not 50 or even 200k as said Drunken (out of topic : he disappeared.. what happened to him?) and I didn't count the value's gap if i want to sell them (0.3 (because 70% tax probably when i would want to sell them) x 889k = 266.7k. So it's > 1M.. but would be already nice to resolve at least the first (big) thing.
And " too complicated to do it manually" , the only thing that you(or alk or everyone else who can do it) is to put the money lost back that was already calculated by people (you even don't need to do it...) I don't ask you to remanipulating manually the value of each rider impacted, ofc. (Hence the fact to don't ask the 266.7k) because I can understand the amount of time to manipulate this.
I'm just asking (and not only for me btw) to be in the same position that i/we would have been without the bug.
If the bug was solved, riders would have been back at their prices before the update which isn't the case.
And for Radunion's counterarguments it would work on a d1-5 market with auctions and no topic would have been created. (My rider bought this month is the perfect example). Not on a d6 market where the market value is the price that people pay. But i already wrote that few posts ago.
And btw it's 889k, not 50 or even 200k as said Drunken (out of topic : he disappeared.. what happened to him?) and I didn't count the value's gap if i want to sell them (0.3 (because 70% tax probably when i would want to sell them) x 889k = 266.7k. So it's > 1M.. but would be already nice to resolve at least the first (big) thing.
And " too complicated to do it manually" , the only thing that you(or alk or everyone else who can do it) is to put the money lost back that was already calculated by people (you even don't need to do it...) I don't ask you to remanipulating manually the value of each rider impacted, ofc. (Hence the fact to don't ask the 266.7k) because I can understand the amount of time to manipulate this.
I'm just asking (and not only for me btw) to be in the same position that i/we would have been without the bug.
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
-
- Posts: 347
- Joined: Fri May 04, 2012 11:57 am
- Contact:
Re: Market value-bug : deflation's impact
Already calculated???
For every team you did this? Nice effort!!
If so, just provide the list to the admins, if not .... stop
For every team you did this? Nice effort!!
If so, just provide the list to the admins, if not .... stop
Re: Market value-bug : deflation's impact
They can do it themselves, if they don't want to make this effort, see with them, i'm not their mummyATB - Racing wrote: ↑Thu Jul 24, 2025 6:30 pmAlready calculated???
For every team you did this? Nice effort!!
If so, just provide the list to the admins, if not .... stop![]()
[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
-
- Posts: 1854
- Joined: Wed Jul 13, 2011 10:43 am
- Location: Weltenbummler
- Contact:
Re: Market value-bug : deflation's impact
Look, this is an ad-free game run by volunteers. It is also a very old game, which is currently being modernized, and this means there will be bugs (because of old code and because of new code). Admins need to set priorities, because otherwise there would never be any progress, and making this effort to check & repair values from the past is not a priority. Trust me, it's better to focus on the future. And so, the last thing I will say in this thread: If you care about this game (not you rfm, but you every user): Ask not what the game can do for you, ask what you can do for the game.
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
-
- Posts: 347
- Joined: Fri May 04, 2012 11:57 am
- Contact:
Re: Market value-bug : deflation's impact
IDF wrote: ↑Thu Jul 24, 2025 7:47 pmThey can do it themselves, if they don't want to make this effort, see with them, i'm not their mummyATB - Racing wrote: ↑Thu Jul 24, 2025 6:30 pmAlready calculated???
For every team you did this? Nice effort!!
If so, just provide the list to the admins, if not .... stop![]()
Nice ...
Insulting them.
Why should they do it?
It was YOU who said, everything is calculated....
So you lied than (once again) or is it just alternative facts?
You dont need to answer me here, you can write me a pm.
Cheers
Re: Market value-bug : deflation's impact
That's why i listed at least 3 guys involved. But thanks for your contributionATB - Racing wrote: ↑Sat Jul 26, 2025 10:52 amWhy should they do it?
It was YOU who said, everything is calculated....
So you lied than (once again) or is it just alternative facts?
You dont need to answer me here, you can write me a pm.
Cheers

[8:11:11 PM] SM: j'ai un bug la j'arrive plus a aller sur RFM
Who is online
Users browsing this forum: No registered users and 2 guests