Finance in C4F/RSF
Posted: Sun Nov 02, 2014 11:13 pm
Dear RSF community,
Recently, people were excited a lot about TUTTIFRUTTI expensive team. He makes nothing wrong, but all have questions about how he can build an expensive team like that, how he is able to have positive finances, if he has not another team.... It is maybe a good time to define or redefine some financial rules for Cycling4Freaks, make some proposals, discuss about it. I don't know if the game has a interest to improve this part of the game, if we want a bit more financial management but looks the good moment to open this topic in my opinion.
A) Debt limit:
Actually when we have negative finance absolutely nothing happen when a team has his finances in negative. For some managers, to be able to ride with a big debt is an injustice, whereas some teams make all they can to be always in positive. I think we have 3 options :
1) Change nothing. Teams can ride else if they have -20M debt, ride till all their riders are too old to ride, create another team, and wait for reset the actual. A good way for multis/farmers/transitions teams in my opinion.
2) Reintroduce -100k rule. Impossible to sign in a race if we have less than -100k, no need to develop it more.
3) A new idea (or maybe no), if finance is between -200k and 0 the team can race only if his lineup is equal or under the salary cover. If finance is under -200k, the team can't ride. I propose it because it isn't impossible to have some financial accident after Classics or a GT when we normally bring our best lineup. Like that we can let a chance to health our finance without sell a rider when the debt isn't big.
B) Reset
Actually it is impossible to reset if we aren't in Div 6 or Div 7. So a team in Div 1, if the manager want reset, should wait 5-6 month before he can do it. It is a really big time if finance is negative and/or finance not competitive anymore. And it can incite the manager to create a multi, a sort of transition team. So allow a team reset since div 4 isn't a bad idea I think, the manager has less chance to lose his motivation for the game, and it is easier to reorganize the team too.
C) The market
1) Youth market for Div 6
Actually market for Div (1-5) and Div 6 are separate, with 2 differents systems to buy riders. Some teams can profit about youth market in div 6 for farming, for X or Y reasons. So I propose :
- Weaken riders in this market. Alkworld already maid a post about that recently.
- Make a system by auction for div 6 too. I am not for it, but it is an option.
- Cancel youth market for Div 6. I don't think it is really useful, if a new team or a manager who comeback want ride, he can already buy in the principal market. It isn't impossible to see a team buy 4-5 riders, let them grow up 5-6 month before to sell them profiting of the low tax they have, like that there are more money to buy riders, not sure the game need this kind of tricks. And by cancel youth market for Div 6, it can give a higher interest for Div (1-5) youth market.
- Change the limit. Create a youth market for Div (1-3) and a market for Div (4-6), with young riders who are stronger for Div (1-3) than for div (4-6).
2) Low cost riders on market:
- The actual limit for low cost riders is 3 per teams. It is maybe an incitement for some managers to buy big leaders with big salary like that else if they have only 9 riders and can't manage it with a long term vision. I think we can lower this limit at 2 riders, looks already enough.
- I don't know if it is possible, but let Div (1-5) free riders join Div 6 market (Or Div (1-3) free rider join Div (4-6) market) if nobody buy them after a certain time, for example 30 days. We can also imagine a rotation between both markets.
D) Salary cover / Prize money
Actually we have category 1-5 races with the same dotations and the category 6 which double the prize money. It seems a bit weird, imo, to have TDF or Giro with the same financial power than La Tropicale Amissa Bongo. Because of that some people thinks that there is too much money race in the game. To change that I see 2 ways for the moment
1) Salary cover depends of the category of the race. We can give a coefficient to change it. Imagine cat 3 race has for equivalence the actual 9 riders = 375.000$/team = coefficient 1. We can think about something like that :
With 9 riders / team
Cat 1 = coeff 0.9 = 337.500$
Cat 2 = coeff 0.95 = 356.250$
Cat 3 = coeff 1 = 375.000$
Cat 4 = coeff 1.05 = 394.750$
Cat 5 = coeff 1.1 = 412.500$
Cat 6 = coeff 1.15 = 431.250$
With 8 riders / team:
Cat 1 = coeff 0.9 = 301.500$
cat 2 = coeff 0.95 = 318.250$
cat 3 = coeff 1 = 335.000$
cat 4 = coeff 1.05 = 351.750$
cat 5 = coeff 1.1 = 368.500$
cat 6 = coeff 1.15 = 385.250$
With 7 riders / team:
cat 1 = coeff 0.9 = 265.500$
cat 2 = coeff 0.95 = 280.250$
cat 3 = coeff 1 = 295.000$
cat 4 = coeff 1.05 = 309.750$
cat 5 = coeff 1.1 = 324.500$
cat 6 = coeff 1.15 = 339.250$
With 6 riders / team:
cat 1 = coeff 0.9 = 229.500$
cat 2 = coeff 0.95 = 242.250$
cat 3 = coeff 1 = 255.000$
cat 4 = coeff 1.05 = 267.750$
cat 5 = coeff 1.1 = 280.500$
cat 6 = coeff 1.15 = 293.250$
Like that it give more importance at big race, and less importance at minor race see only as "money race".
2)Prize money
We can maybe change the actual prize money for end of races and tour which are maybe excessive for some managers. In my eyes it is a hard balance to find, I don't know if it is better if less riders gain prize at the end, or if they should win less.
I surely forget some financials points but I have no idea anymore. Anyway the objective of this post isn't to have 50 modifications, but just to open a real discussion about money in the game. Thanks for read it and sorry for my bad english!
Recently, people were excited a lot about TUTTIFRUTTI expensive team. He makes nothing wrong, but all have questions about how he can build an expensive team like that, how he is able to have positive finances, if he has not another team.... It is maybe a good time to define or redefine some financial rules for Cycling4Freaks, make some proposals, discuss about it. I don't know if the game has a interest to improve this part of the game, if we want a bit more financial management but looks the good moment to open this topic in my opinion.
A) Debt limit:
Actually when we have negative finance absolutely nothing happen when a team has his finances in negative. For some managers, to be able to ride with a big debt is an injustice, whereas some teams make all they can to be always in positive. I think we have 3 options :
1) Change nothing. Teams can ride else if they have -20M debt, ride till all their riders are too old to ride, create another team, and wait for reset the actual. A good way for multis/farmers/transitions teams in my opinion.
2) Reintroduce -100k rule. Impossible to sign in a race if we have less than -100k, no need to develop it more.
3) A new idea (or maybe no), if finance is between -200k and 0 the team can race only if his lineup is equal or under the salary cover. If finance is under -200k, the team can't ride. I propose it because it isn't impossible to have some financial accident after Classics or a GT when we normally bring our best lineup. Like that we can let a chance to health our finance without sell a rider when the debt isn't big.
B) Reset
Actually it is impossible to reset if we aren't in Div 6 or Div 7. So a team in Div 1, if the manager want reset, should wait 5-6 month before he can do it. It is a really big time if finance is negative and/or finance not competitive anymore. And it can incite the manager to create a multi, a sort of transition team. So allow a team reset since div 4 isn't a bad idea I think, the manager has less chance to lose his motivation for the game, and it is easier to reorganize the team too.
C) The market
1) Youth market for Div 6
Actually market for Div (1-5) and Div 6 are separate, with 2 differents systems to buy riders. Some teams can profit about youth market in div 6 for farming, for X or Y reasons. So I propose :
- Weaken riders in this market. Alkworld already maid a post about that recently.
- Make a system by auction for div 6 too. I am not for it, but it is an option.
- Cancel youth market for Div 6. I don't think it is really useful, if a new team or a manager who comeback want ride, he can already buy in the principal market. It isn't impossible to see a team buy 4-5 riders, let them grow up 5-6 month before to sell them profiting of the low tax they have, like that there are more money to buy riders, not sure the game need this kind of tricks. And by cancel youth market for Div 6, it can give a higher interest for Div (1-5) youth market.
- Change the limit. Create a youth market for Div (1-3) and a market for Div (4-6), with young riders who are stronger for Div (1-3) than for div (4-6).
2) Low cost riders on market:
- The actual limit for low cost riders is 3 per teams. It is maybe an incitement for some managers to buy big leaders with big salary like that else if they have only 9 riders and can't manage it with a long term vision. I think we can lower this limit at 2 riders, looks already enough.
- I don't know if it is possible, but let Div (1-5) free riders join Div 6 market (Or Div (1-3) free rider join Div (4-6) market) if nobody buy them after a certain time, for example 30 days. We can also imagine a rotation between both markets.
D) Salary cover / Prize money
Actually we have category 1-5 races with the same dotations and the category 6 which double the prize money. It seems a bit weird, imo, to have TDF or Giro with the same financial power than La Tropicale Amissa Bongo. Because of that some people thinks that there is too much money race in the game. To change that I see 2 ways for the moment
1) Salary cover depends of the category of the race. We can give a coefficient to change it. Imagine cat 3 race has for equivalence the actual 9 riders = 375.000$/team = coefficient 1. We can think about something like that :
With 9 riders / team
Cat 1 = coeff 0.9 = 337.500$
Cat 2 = coeff 0.95 = 356.250$
Cat 3 = coeff 1 = 375.000$
Cat 4 = coeff 1.05 = 394.750$
Cat 5 = coeff 1.1 = 412.500$
Cat 6 = coeff 1.15 = 431.250$
With 8 riders / team:
Cat 1 = coeff 0.9 = 301.500$
cat 2 = coeff 0.95 = 318.250$
cat 3 = coeff 1 = 335.000$
cat 4 = coeff 1.05 = 351.750$
cat 5 = coeff 1.1 = 368.500$
cat 6 = coeff 1.15 = 385.250$
With 7 riders / team:
cat 1 = coeff 0.9 = 265.500$
cat 2 = coeff 0.95 = 280.250$
cat 3 = coeff 1 = 295.000$
cat 4 = coeff 1.05 = 309.750$
cat 5 = coeff 1.1 = 324.500$
cat 6 = coeff 1.15 = 339.250$
With 6 riders / team:
cat 1 = coeff 0.9 = 229.500$
cat 2 = coeff 0.95 = 242.250$
cat 3 = coeff 1 = 255.000$
cat 4 = coeff 1.05 = 267.750$
cat 5 = coeff 1.1 = 280.500$
cat 6 = coeff 1.15 = 293.250$
Like that it give more importance at big race, and less importance at minor race see only as "money race".
2)Prize money
We can maybe change the actual prize money for end of races and tour which are maybe excessive for some managers. In my eyes it is a hard balance to find, I don't know if it is better if less riders gain prize at the end, or if they should win less.
I surely forget some financials points but I have no idea anymore. Anyway the objective of this post isn't to have 50 modifications, but just to open a real discussion about money in the game. Thanks for read it and sorry for my bad english!