Different issues:
In no specific orders:
1) 20 millions for start and reset. My opinion is known. The advertisement on the start page for it btw is hilarious. It says absolutely nothing to a real newcomer. 20 millions might be a lot, might be worth almost nothing. And restart people hopefully reuse their old team.... My opinion known, but it doesn't hurt repeating the highlights, spur of the moment implementation of rules that aren't well thought out, haven't been discussed, which effects haven't been thought about are bad. And in this case doubtful if the goal, help for newcomers, is actually reached.
2) Rules for RfM, we already have one, we don't need to make countless c4f rules for RfM. Plus he hasn't done a reset yet anyway.
3) Reset from D3 on. Is clear that that is supposed to be temporary. Long term hopefully we get enough players so to get it back to where it belongs, resets for D6+7 only. Right now we are of course far away from the numbers necessary for that. So:
a) keep it at 3-7 (8 is there but invisible I think)? Possible.
b) make it 4-7? 15 of 50 teams in D3 have at least 1 race. 22 teams have points, meaning they either raced in June or bought riders with points . Or got points from the NCs... regardless, that's teams with riders. Fast clicking through said only 11 of the 50 teams have no riders. In total 4 teams are banned too. (Some with, some without points). In addition we have 5 teams coming up from D4 with races, one going down with races). D5 has 8 teams with races coming up. D6 8 teams too. 20 teams with races in D7. Not all of these teams in D3-7 that rode this month will necessarily stay. Some of them might just leave the team as it is, end up with close to no money when all their riders have been forcibly retired, so potential candidates for another reset. But some will stay, IMO making it 4-7 even now should be possible. IF the admins are ok with potential extra work, teams that are in D3, keep not being relegated and come back with no or little money and need a reset, if admins are ok with giving those guys a manual reset, then back to 4-7 for me is already ok.
c) Back to 6-7 immediately. SEe the last part of b). If the admins are ok with potential extra work, we could go back to the original and sensible rule. But here the work might be more. Even newcomers that are washed up from D7 to D5 very fast (ride the Giro, get 1500 points, go to D6 on the 31st, be in D5 on the first of June, no more reset but maybe thanks to high salary in the Giro in minus (see 1) so need a reset there would be fair, manual reset for D4-5 most likely would be more work than just D3, where IMO it would happen pretty rarely.
For me all 3 work, but prefer b and c, b IMO is realistic at this point, even if we risk losing players again in the offseason. Advantage of b and c is we come closer to the goal, otherwise we always have to analyze the situation to see how far along we are. IF the admins are ok with the extra work, go for c. Otherwise go for b. Is the Donkey recommendation.
4) Reset for wins or reset after big losses: Something I hadn't thought about yet either, Kwick did. Obviously a combination of 1 and 3. Most people won't. But some might. And for restarters and so on the 20 millions IMO are more than enough to make yourself a very dangerous GT GC team. So be off years, come back, do a reset, have 20 millions, have a very good team. Even if you are in D6, or just make a new 20 million team. Just look at Bergwerks team he made before he got Bergwerk back. His leader was an 85 mountain 60 TT I think. Team was done with 15 millions I think. He probably wrote it down somewhere. Make that 20 and not only the leader, but also the supporting cast is strong. Another thing that wasn't thought about in the spur of the moment decision to increase the start capital to 20 MIo. Now somebody that is happy to do part-time c4f might use this regularly, Top team for a GT, reset immediately after, or sell first to go down a division or at least not up, then buy a team for the next GT, if you're happy not riding in between, or not much... perfect.
5)
flockmastoR wrote: ↑Mon Jul 31, 2023 11:53 am
And just for the sake of your example: R4M didn't win even though he had the luck to be able to find such a team of cheapened riders.
This is interesting. If I remember correctly, there was a 3 rider limit of heavily cheapened riders. But have to admit my c4f knowledge is decreasing, not 100% sure I'm correct, maybe somebody else remembers. So the question is: Is that rule (if it was a rule) still in place? Or did something change?
6)
flockmastoR wrote: ↑Mon Jul 31, 2023 11:53 am
I also don't see a plausible way to go back to 15mio again.
I do. Replace the "20000000" in the code with "15000000". While not knowing much about programming, I think that would work well enough, if it's replaced in all the relevant places.
7) Wrote it, now deleted it, since there's a chance I'd get a fine for it. But feel much better about addressing point number 7 even if none of you can read it.
Edit: While writing (no, didn't take me 2 hours, did something else in between) I see the multi thought of 2 of the same things as I did. I'll rethink it once again then, possible I got something wrong if the multi agrees.