Are the Fairplay Rules to complicates?

Discussion about fairness-stuff. Advices of breach of rules and so on.

Moderators: systemmods, fairplaymods

Post Reply
Hansa
Posts: 960
Joined: Wed May 19, 2010 8:27 pm
Contact:

Are the Fairplay Rules to complicates?

Post by Hansa » Mon Aug 21, 2023 2:48 pm

Due to some missunderstandings with the Fairplay rules in multiple different races, and one involving multiple very experienced manager (22h Vuelta a Burgos Et.3) were they identified a Team attack that wasnt and all involved teams agreed that it was.

I started to question if the Fairplay rules are to complicated or even misleading.

If they maybe need a change (maybe only in wording maybe a total change) or if we maybe only need some more clarifications (some explanation or examples).

i would like to hear some different opinions on this so maybe we can fix this issue.
Hansa

est. 03.08.2009

Robyklebt
Posts: 10055
Joined: Thu Feb 11, 2010 6:50 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Robyklebt » Mon Aug 21, 2023 3:32 pm

I would propose a new title

Are some users too dumb for the fairplay rules?

The answer of course is yes. What to do, get new users? Or dumb down the writing until every borderline retard understands it?
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!

lennylenny
Posts: 452
Joined: Mon Aug 08, 2011 10:22 am
Contact:

Re: Are the Fairplay Rules to complicates?

Post by lennylenny » Mon Aug 21, 2023 3:35 pm

for me the most complicated part are all the exceptions, especially for Rule 3.
also the 11+ riders of 4+ teams exception of that rule is very openly abused during GTs where teams hang more than 2 guys on a jersey fighter km1 and suddenly a group of 6 teams with 20 riders is up ahead. While those big group do form sometimes in real races, i think they mostly form by multiple attacks linking up a bit later. so i vote to abolish that exception
Spelling mistakes are Special functions Like bugs that are functions of the game

schappy
Posts: 355
Joined: Mon Mar 29, 2010 11:10 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by schappy » Mon Aug 21, 2023 5:10 pm

And its 11 or more and 4 or more not 11+ and 4+. So the only thing we can chance is the wording. For Example: More then 10 rider from more then 3 Teams.
I´ve got the magic in me

FSG Sattelpuper
Posts: 84
Joined: Mon Jul 25, 2022 2:57 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by FSG Sattelpuper » Mon Aug 21, 2023 5:11 pm

Robyklebt wrote:
Mon Aug 21, 2023 3:32 pm
I would propose a new title

Are some users too dumb for the fairplay rules?

The answer of course is yes. What to do, get new users? Or dumb down the writing until every borderline retard understands it?
It's nice that you're calling a lot of players stupid here, but Donkey can do anything here!

Well, if we want to help the "stupid and new or stupid newbies" here so that they understand the game better and make fewer mistakes, the rules should be simplified and defined more clearly and ideally made available in the various national languages . You should consider whether you set all the rules in such a way that they can be clearly proven, or whether you stick with it and also set up rules that you can only see from the process and that cannot be clearly proven. If you stick with it, I think you would have to consider including the trik sprint in this rule, which I think is just as unfair and unrealistic as a few other rules.

Robyklebt
Posts: 10055
Joined: Thu Feb 11, 2010 6:50 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Robyklebt » Mon Aug 21, 2023 5:15 pm

You're the wrong one to complain about generalizations. Your endless attacks on "old players", never defined, never clear WHAT they do exactly are well known and equally annoying. Yes, you're 55 and seem to think that allows you to behave in whatever fashion you want....
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!

Gipfelstuermer
Posts: 1565
Joined: Wed Jul 13, 2011 10:43 am
Location: Weltenbummler
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Gipfelstuermer » Mon Aug 21, 2023 5:57 pm

What I can imagine is that we make rule 1 team attack impossible with a technological solution.

Even rule 3 could be resolved in the km-change code, but would require a more complicated solution.
FSG Sattelpuper wrote:
Mon Aug 21, 2023 5:11 pm
If you stick with it, I think you would have to consider including the trik sprint in this rule, which I think is just as unfair and unrealistic as a few other rules.
Similarly, in theory, it is possible to change the sprint code to make 'trick sprints' impossible. But to do so, we would need a very precise definition of 'trick sprint'. (and of course a bit of time for development)
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.

Hansa
Posts: 960
Joined: Wed May 19, 2010 8:27 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Hansa » Mon Aug 21, 2023 6:36 pm

This is not a discussion about trick sprint, please open a seperate topic for this so the real discussion doesnt get lost.
Hansa

est. 03.08.2009

Chemnitz Pro Cycling Team
Posts: 203
Joined: Mon Jul 25, 2022 12:47 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Chemnitz Pro Cycling Team » Mon Aug 21, 2023 6:42 pm

Gipfelstuermer wrote:
Mon Aug 21, 2023 5:57 pm
What I can imagine is that we make rule 1 team attack impossible with a technological solution.

Even rule 3 could be resolved in the km-change code, but would require a more complicated solution.
This sounds like a solution - I like the the idea of making it just not possible.

Hansa
Posts: 960
Joined: Wed May 19, 2010 8:27 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Hansa » Mon Aug 21, 2023 6:43 pm

Fixing rule 3 sound rather complicated for me if i attack with 2 guys and have 2 others hanging, how gets decides which ones will escape then and which ones not?^^
Hansa

est. 03.08.2009

Robyklebt
Posts: 10055
Joined: Thu Feb 11, 2010 6:50 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Robyklebt » Mon Aug 21, 2023 7:45 pm

lennylenny wrote:
Mon Aug 21, 2023 3:35 pm
also the 11+ riders of 4+ teams exception of that rule is very openly abused during GTs where teams hang more than 2 guys on a jersey fighter km1 and suddenly a group of 6 teams with 20 riders is up ahead. While those big group do form sometimes in real races, i think they mostly form by multiple attacks linking up a bit later. so i vote to abolish that exception
That's actually an interesting point. That might be worth thinking about.
Gipfelstuermer wrote:
Mon Aug 21, 2023 5:57 pm
Similarly, in theory, it is possible to change the sprint code to make 'trick sprints' impossible. But to do so, we would need a very precise definition of 'trick sprint'. (and of course a bit of time for development)
Yes, off topic, but you need more than a definition (which is easy). You need support from users that want an end to trick-sprints. Last time I proposed anti-trick sprint measures they weren't universally welcome. Or admins that decide to end trick sprints even without that support.
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!

team fl
Posts: 5033
Joined: Tue Mar 02, 2010 10:43 am
Contact:

Re: Are the Fairplay Rules to complicates?

Post by team fl » Tue Aug 22, 2023 8:33 am

I think the rules are not that hard to understand if you do a little effort and read them properly. The rest ist logic.

Anyway, I also like the idea of abolishing exceptions about number of teams and riders like lenny proposed, maybe even the 4% exception. These situations happen not that often anyway and I think it would not take away "realism" from the game, as lenny elaborated.
I didn't mean to say it. But I meant what I said.

Hansa
Posts: 960
Joined: Wed May 19, 2010 8:27 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Hansa » Tue Aug 22, 2023 9:12 am

But there rsf limits us in the Km per km basis. Big attacks happen in real races because people attack and then more people attack behind the first escapes often also on the same km (that is kind of following in rsf) and that forms big groups, taking away that exception will fully get away these chains and these chains do happen in reallife also on the same km, its more like an indirect following with attackign behind other attacks shortly after but that just isnt really possible with our km per km basis.

and for example rider A attacks has 5 riders follwing
Rider B attacks with 5 following
rider c attacks with 5 following

One team follows with 1 each of them so now has 3 guys.

thats pretty much exactly the situation lenny mentioned with big groups form by multiple attacks joining together, but getting rid of the exception would also get rid of exactly this

but i could agree on limiting this exception because the points of the rule is not that i hang all my 9 riders so then with 4 other teams (1 rider each attacking) we met the exception.

its more like 8 different riders leave and i have 3 there thats fair game. but currently you could meet the exception with 3 teams 1 rider each and i hang 8 of my own rider and that would make the attack legal.

other example after a big sieb we have 20 rider group. one team has 4 riders everyone else has 2 riders with 30kms to go.

One team attacks and every rider in this group follows.

Now the team with 4 riders followed with all 4 and that would be a team attack without the exception? he then needs to drop 2 guys? dont really think that would be in the spirit of the rule.
Hansa

est. 03.08.2009

Gipfelstuermer
Posts: 1565
Joined: Wed Jul 13, 2011 10:43 am
Location: Weltenbummler
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Gipfelstuermer » Tue Aug 22, 2023 9:39 am

I am with Hansa on the exceptions. It's true that they are a little bit complicated, especially because "if the original group has ≤14 riders" can't be checked in the race-log. But they make the race more realistic in the way Hansa described (multiple attacks on one km in real life). And in a normal sized peloton (let's say 10-20 Teams) they are balanced and fair as well. In smaller pelotons it's a bit strange sometimes, but we'll have to live with that and these days we have less of these very small pelotons, so it should be fine.

In addition, FPC has always recognized that rule 3 is more complicated than rule 1 and so penalties for rule 3 team attacks have always been a bit lower than for comparable rule 1 team attacks.

Finally, on this:
Hansa wrote:
Mon Aug 21, 2023 6:43 pm
Fixing rule 3 sound rather complicated for me if i attack with 2 guys and have 2 others hanging, how gets decides which ones will escape then and which ones not?^^
You are right it's complicated, but we could find a rule for that if we want to solve it. To stay in your example, some options could be:

A) randomly 2 out of the 4 riders
B) the 2 strongest of the 4 riders on that km
C) the 2 weakest of the 4 riders on that km
D) first, those of your 4 riders who are making tempo (if any), then one of the other decision rules above (simulating that if they are at the front of the peloton, they are more likely to follow attacks)
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.

team fl
Posts: 5033
Joined: Tue Mar 02, 2010 10:43 am
Contact:

Re: Are the Fairplay Rules to complicates?

Post by team fl » Tue Aug 22, 2023 9:59 am

The problem here is, that in reality, teams in the peloton can react instantly. In the game, a group may be 30 secs gone when you're able to react.
I didn't mean to say it. But I meant what I said.

Gipfelstuermer
Posts: 1565
Joined: Wed Jul 13, 2011 10:43 am
Location: Weltenbummler
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Gipfelstuermer » Tue Aug 22, 2023 10:08 am

team fl wrote:
Tue Aug 22, 2023 9:59 am
The problem here is, that in reality, teams in the peloton can react instantly. In the game, a group may be 30 secs gone when you're able to react.
Yes and no.

Yes, because we have this km-change-logic and so if you have noone in tempo, others attack, yes, a group may be 30 secs gone before you can react.

No, because if in reality a whole team is not making any tempo, i.e. riding somewhere in the back of the peloton, others attack from the front, a group may also have a significant gap until the riders have received instructions from the team car and moved up through the peloton, especially if on narrow roads.

Of course we don't have such a detailed positioning in game and we also don't have wide/narrow roads. We only have tempo / fail to make tempo / no tempo. But so under these constraints, in my opinion, a significant gap after an attack is not completely unrealistic when a team is making no tempo at all.
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.

User avatar
flockmastoR
Posts: 3154
Joined: Thu Feb 18, 2010 11:42 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by flockmastoR » Tue Aug 22, 2023 11:26 am

The exception that can be modified IMO is the
- if ≥11 riders from ≥4 teams escape, or
in order to avoid very stupid actions (not just theoretically, Schartner showed us what is still allowed but IMO shouldn't) having 8 riders of one team, 1 rider of 3 more teams each. We could do that for example by limiting the maximum number of riders per team per km to 4 (or 3) that escape (attack or follow) as exception from the exception, or a rule 0 without any expections but than it would also affect other rules (is it necessary to allow attacking with all 9 riders in the last 10km?)

The chained attacks you were refering in GTs or longer stage races are kind of a tactical move. I kind of like and dislike them at the same time, but it is definitely something that makes longer stage races different to one day races and short ones.
Boaz Trakhtenbrot:
  • Winner Giro 2022
  • 10 GC wins
  • 16.609 Eternal Points
__________________
Schrödinger's Dogs: Alive & Dead

bergwerk cycling
Posts: 1463
Joined: Tue Apr 06, 2010 10:21 am
Contact:

Re: Are the Fairplay Rules to complicates?

Post by bergwerk cycling » Tue Aug 22, 2023 1:56 pm

i have problems with the rules too ... but its ervytime only 3. Chained Attacks.

what could help ...

- better a description for everybodys in the native language
- when I'm logged in, I can't find them at all or only with difficulty
- perhaps a button in the race where you can take a look very fast!
- maybe it can be rewritten in a simpler way
- and changes like above might make sense

Hansa
Posts: 960
Joined: Wed May 19, 2010 8:27 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Hansa » Tue Aug 22, 2023 3:25 pm

flockmastoR wrote:
Tue Aug 22, 2023 11:26 am
The exception that can be modified IMO is the
- if ≥11 riders from ≥4 teams escape, or
in order to avoid very stupid actions (not just theoretically, Schartner showed us what is still allowed but IMO shouldn't) having 8 riders of one team, 1 rider of 3 more teams each. We could do that for example by limiting the maximum number of riders per team per km to 4 (or 3) that escape (attack or follow) as exception from the exception, or a rule 0 without any expections but than it would also affect other rules (is it necessary to allow attacking with all 9 riders in the last 10km?)

The chained attacks you were refering in GTs or longer stage races are kind of a tactical move. I kind of like and dislike them at the same time, but it is definitely something that makes longer stage races different to one day races and short ones.
we could also change it to at:
- if ≥8 riders from ≥3 other teams escape, or
than it wouldnt matter how many riders i chain there are at least 8 riders from 3 other teams in there :)
Hansa

est. 03.08.2009

User avatar
flockmastoR
Posts: 3154
Joined: Thu Feb 18, 2010 11:42 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by flockmastoR » Tue Aug 22, 2023 4:05 pm

Hansa wrote:
Tue Aug 22, 2023 3:25 pm
flockmastoR wrote:
Tue Aug 22, 2023 11:26 am
The exception that can be modified IMO is the
- if ≥11 riders from ≥4 teams escape, or
in order to avoid very stupid actions (not just theoretically, Schartner showed us what is still allowed but IMO shouldn't) having 8 riders of one team, 1 rider of 3 more teams each. We could do that for example by limiting the maximum number of riders per team per km to 4 (or 3) that escape (attack or follow) as exception from the exception, or a rule 0 without any expections but than it would also affect other rules (is it necessary to allow attacking with all 9 riders in the last 10km?)

The chained attacks you were refering in GTs or longer stage races are kind of a tactical move. I kind of like and dislike them at the same time, but it is definitely something that makes longer stage races different to one day races and short ones.
we could also change it to at:
- if ≥8 riders from ≥3 other teams escape, or
than it wouldnt matter how many riders i chain there are at least 8 riders from 3 other teams in there :)
more clever, but then we need to learn new numbers
Boaz Trakhtenbrot:
  • Winner Giro 2022
  • 10 GC wins
  • 16.609 Eternal Points
__________________
Schrödinger's Dogs: Alive & Dead

Hansa
Posts: 960
Joined: Wed May 19, 2010 8:27 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by Hansa » Tue Aug 22, 2023 4:10 pm

is that a regular problem anyway? if not we maybe shouldnt change anything by the rule just by the wording maybe.
Hansa

est. 03.08.2009

claw
Posts: 611
Joined: Tue Feb 23, 2010 2:25 pm
Contact:

Re: Are the Fairplay Rules to complicates?

Post by claw » Wed Aug 23, 2023 6:40 pm

Robyklebt wrote:
Mon Aug 21, 2023 3:32 pm

Are some users too dumb for the fairplay rules?
that
Aggressive Leader!

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests