March 2016

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luques
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Re: March 2016

Post by luques » Mon Mar 07, 2016 12:26 am

Pokemon Club wrote: I think you make 1 mistake in your reflexion (as 99% of the game probably), it is that you want to compare white road with pave while it is 2 differents things who shouldn't be compare. It is true that we have only one variable but both, pave and WR, and both can make difference, but not for the same reasons IMO. For me looks sure that WR can't deserve **** or *****. But some WR sectors are way longer than cobbles sectors, and it probably affects riders for who it becomes more and more difficultt to stay in their peloton/groups. Moreover white roads don't looks really large, it makes the placement more difficult so and you can even imagine to up WR notation because of that too. And if it rains, it surely make this WR really hard too.
Just to say that Strade Bianche can be adapt in a lot of ways, as for flemish races, and else if I have my personal preference, I don't think that X or Y are wrong, it is just really complex to deal with all factors and find a good balance between the game and the reality for this kind of races.
True but you are not considering one thing.
In puttin 12 kms of ** I am already considering that there will be more energy loss then for example a 2kms ***. So it's useless to put more difficulty.

Imo, if you just put the end as a +5 +1 you get a result which will be more accurate to real race without increasing pavè everywhere.

What I don't like of the +5 +1 is that at the end you risk to get a sprint with a good number of riders when instead in general at the end they arrive one after the other.

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Re: March 2016

Post by Pokemon Club » Mon Mar 07, 2016 2:15 am

Idéfix wrote:
luques wrote:
Pokemon Club wrote: I think you make 1 mistake in your reflexion (as 99% of the game probably), it is that you want to compare white road with pave while it is 2 differents things who shouldn't be compare. It is true that we have only one variable but both, pave and WR, and both can make difference, but not for the same reasons IMO. For me looks sure that WR can't deserve **** or *****. But some WR sectors are way longer than cobbles sectors, and it probably affects riders for who it becomes more and more difficultt to stay in their peloton/groups. Moreover white roads don't looks really large, it makes the placement more difficult so and you can even imagine to up WR notation because of that too. And if it rains, it surely make this WR really hard too.
Just to say that Strade Bianche can be adapt in a lot of ways, as for flemish races, and else if I have my personal preference, I don't think that X or Y are wrong, it is just really complex to deal with all factors and find a good balance between the game and the reality for this kind of races.
True but you are not considering one thing.
In puttin 12 kms of ** I am already considering that there will be more energy loss then for example a 2kms ***. So it's useless to put more difficulty.

Imo, if you just put the end as a +5 +1 you get a result which will be more accurate to real race without increasing pavè everywhere.

What I don't like of the +5 +1 is that at the end you risk to get a sprint with a good number of riders when instead in general at the end they arrive one after the other.
Luques you forget one thing. 12km** costs more energy than 2km***, but impossible to create a real selection with **. With ** impossible to break the peloton, even with strong rain + best pavé rider full of power. That's the problem, only the 3% weakest were siebed. Hell no realistic...
There is no need to considering that, as I said it is 2 difference which shouldn't be compare for me. As you can't compare Mur de Huy and Koppenberg. The most important isn't to find a perfect classment between all difficulties in the game, but to fit the most of the spirit of the race we draw, else if for that we should ajusted things a bit.

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Re: March 2016

Post by Team Kazi Blocks » Mon Mar 07, 2016 5:12 pm

everybody is talking about the WR. Why not make another function in rsf: the white roads?
Reason: Strong cobbleriders arent always also great WRriders in real.
I thought about a new category like sprint, regeneration or pave skills. Maybe its a good idea?
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Re: March 2016

Post by team fl » Mon Mar 07, 2016 6:08 pm

Team Kazi Blocks wrote:everybody is talking about the WR. Why not make another function in rsf: the white roads?
Reason: Strong cobbleriders arent always also great WRriders in real.
I thought about a new category like sprint, regeneration or pave skills. Maybe its a good idea?
A special skill for not even 5 races a year and not half of them being imporant? In my opinion that's too much of an effort.
I didn't mean to say it. But I meant what I said.

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Re: March 2016

Post by Team Kazi Blocks » Tue Mar 08, 2016 9:08 am

team fl wrote:
Team Kazi Blocks wrote:everybody is talking about the WR. Why not make another function in rsf: the white roads?
Reason: Strong cobbleriders arent always also great WRriders in real.
I thought about a new category like sprint, regeneration or pave skills. Maybe its a good idea?
A special skill for not even 5 races a year and not half of them being imporant? In my opinion that's too much of an effort.
i don't know, it's just a suggestion.
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Re: March 2016

Post by Pokemon Club » Wed Mar 09, 2016 8:42 pm

You can post De Panne and Gent Wevelgem, looks ok

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Re: March 2016

Post by lesossies » Wed Mar 09, 2016 10:32 pm

@Poke
The second stage is not in the database.

Do you have a copy or should I adapt it from the 2015 stage ?

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Re: March 2016

Post by Pokemon Club » Wed Mar 09, 2016 11:44 pm

lesossies wrote:@Poke
The second stage is not in the database.

Do you have a copy or should I adapt it from the 2015 stage ?
You can adapt from last year

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Re: March 2016

Post by auxilium torino » Sat Mar 12, 2016 11:48 pm

What happens with oder race or tour? in moment, all tour are ever the same, and or you have a team for this art of team, or you have not, and you cannot ride and enjoy the game! reality offer sebveral and different race and tour, RSF in moment is monoton and direkt to one art of players, others players have no chance to win...you see that 50% of teams are away...what is with offer different art of tour and race?, to give players chance to decide if can play or not, and not force to ride "the Race"?
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Re: March 2016

Post by Pokemon Club » Sun Mar 13, 2016 1:42 am

auxilium torino wrote:reality offer sebveral and different race and tour
There is no 5 editions of a race in a day in reality.

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Re: March 2016

Post by auxilium torino » Sun Mar 13, 2016 2:01 am

Pokemon Club wrote:
auxilium torino wrote:reality offer sebveral and different race and tour
There is no 5 editions of a race in a day in reality.[/quotefor me are not 5 , only 1 or 2 are in my time region, other big error
!
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Re: March 2016

Post by Pokemon Club » Sun Mar 13, 2016 2:15 am

auxilium torino wrote:
Pokemon Club wrote:
auxilium torino wrote:reality offer sebveral and different race and tour
There is no 5 editions of a race in a day in reality.[/quotefor me are not 5 , only 1 or 2 are in my time region, other big error
!
You can be happy there is already 1 or 2 races in your time region, it is exactly why there 4/5 editions per races, for people who are far of Greenwitch, schoolpeople, workers, etc... . People forget too easily that the game offer a lot of flexibility about the races and the time we can play. There is only 2 tours and 1 One day races 3 times for each races ? Thanks Buh and leso to have so much choice. Certainly not all live games which can offer that.

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Re: March 2016

Post by luques » Sun Mar 13, 2016 6:46 pm

Leso, MSR 2016 will be the same of 2015 BUT with 2 kms less around km 154-159 (Near Voltri) for some changements to the road.
So it will be 291kms.

Can you make it?

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Re: March 2016

Post by lesossies » Sun Mar 13, 2016 10:17 pm

luques wrote:Leso, MSR 2016 will be the same of 2015 BUT with 2 kms less around km 154-159 (Near Voltri) for some changements to the road.
So it will be 291kms.

Can you make it?
Ok

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Re: March 2016

Post by team fl » Mon Mar 14, 2016 1:00 pm

De Panne, Stage 2:

Pavé is not set on the Kemmelberg at km 121, but at km 120. I guess that's not wanted. Maybe the same for km 125?
I didn't mean to say it. But I meant what I said.

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Re: March 2016

Post by Pokemon Club » Tue Mar 15, 2016 9:30 pm

team fl wrote:De Panne, Stage 2:

Pavé is not set on the Kemmelberg at km 121, but at km 120. I guess that's not wanted. Maybe the same for km 125?
not for km 125.
And Poggio 443 ?

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Re: March 2016

Post by NicoVanarlo » Tue Mar 15, 2016 9:39 pm

WTF is this poggio? Should be 5/4/4 and not 4/4/3 ... Big big mistake imo.
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Re: March 2016

Post by luques » Tue Mar 15, 2016 11:04 pm

5-4-3 imo

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Re: March 2016

Post by sylvainmeteo » Wed Mar 16, 2016 1:00 am

There should be a 5% in the Poggio I think too...
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Re: March 2016

Post by Alkworld » Wed Mar 16, 2016 2:48 pm

According to the picture above, I'd go for 5-3-4-3 or 5-4-3-3. 2nd or 3rd km (both 3,7%) somehow has to compensate for the 1st which is also only 4,7%

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Re: March 2016

Post by NicoVanarlo » Wed Mar 16, 2016 6:08 pm

I heard from poke that they don't go until the top of poggio, they turn before. o it's should be something like 3.5km of climb. It's why 5/4/4 sounds good to me.
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Re: March 2016

Post by sylvainmeteo » Wed Mar 16, 2016 8:47 pm

NicoVanarlo wrote:I heard from poke that they don't go until the top of poggio, they turn before. o it's should be something like 3.5km of climb. It's why 5/4/4 sounds good to me.
at RSF the cilmb will do 3 km only with 4,7 3,7 3,7 averaged km, but real poggio is 3 km 5 long, so the missing 500m are compensated with a 5/4/4 I think
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Re: March 2016

Post by luques » Wed Mar 16, 2016 11:58 pm

So much words for nothing.

1) It should depend on the designer deciding what he thinks should be the best optio.

2) Have someone at least read the OFFICIAL Roadbook? Here it is the link http://www.milanosanremo.it/wp-content/ ... VBASSA.pdf

As you see if you look at last kms it should be at max a 4-4-3-(2).

If you look at the specific profile (that imo should have less importance than the description of the last 20kms), you get a 4.7, 3.9, 3.6, 2. Imo as you are already raising a 4.7 to 5 and 3.9 to 4 the correct thing should be a 5-4-3-2, actually a 5-4-4 with the downhill immediately after it is imo too much advantage for those with good mountain skills.

In any case if it was my design I would just simply copy and paste the last 30kms as described in "Last Km" page 25 being, the work there is already done...

And honestly I think that the official roadbook is the Only thing to consider.

P.S. The total D+ is 136m, so with a 5-4-3-2 we are ok (but also with a 4-4-3-2 actually depends where you want to approximate)

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Re: March 2016

Post by Rockstar Inc » Thu Mar 17, 2016 1:01 am

Volta Catalunya has some more details on their stages...maybe someone with bit more clue than me can have a look: http://www.voltacatalunya.cat/ca/etapa/1/ and so on
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